翻訳と辞書
Words near each other
・ Mind the Gap (novel)
・ Mind the Gap (Scooter album)
・ Mind the Gap (song)
・ Mind the Gap (Tristan Psionic album)
・ Mind the Gap Films
・ Mind the Gap Theatre
・ Mind the Gaps
・ Mind Transfer (novel)
・ Mind Transplant
・ Mind Travel
・ Mind Trekkers
・ Mind Tricks
・ Mind Twist
・ Mind uploading
・ Mind uploading in fiction
Mind Walker
・ Mind War
・ Mind Warp
・ Mind Wave
・ Mind Wizards of Callisto
・ Mind you
・ Mind Your Back, Professor
・ Mind your business
・ Mind Your Language
・ Mind Your Manners
・ Mind Your Manners (Chiddy Bang song)
・ Mind Your Manners (film)
・ Mind Your Manners (Pearl Jam song)
・ Mind your own business
・ Mind your own business (disambiguation)


Dictionary Lists
翻訳と辞書 辞書検索 [ 開発暫定版 ]
スポンサード リンク

Mind Walker : ウィキペディア英語版
Mind Walker

''Mind Walker'' is a 1986 computer game by Bill Williams. The game was published by Commodore and is often cited as the first commercial title for the new Amiga 1000 computer. The game is perhaps best known for its unusual gameplay and concept. It was also chosen by Amiga, Inc. as one of the first six games to be made available to download from their own site using their "Classic Amiga Game Player" to enable users to play the game on a Windows PC.
The game's story is vaguely reminiscent of the 1966 Twentieth Century Fox film ''Fantastic Voyage''. The player is immersed inside a human brain and must cure a psychosis that is threatening the patient's well-being. Many aspects of the game (including enemies and power-ups) play on this psychological theme. The four player avatars, for instance, are the human bodybuilder, the water nymph, the mysterious wizard, and the alien spriggan.
==Gameplay==

The first stage of the game requires the player to build a path from a crystal to a special square located somewhere in the brain. Various types of platforms rest between the player's starting point and the destination —each type corresponds to one of the avatars. For example, water can only be connected by the nymph, towers by the wizard, and so on. The destination point is often surrounded by "tubes" which often block the players path as a path cannot be created on a square with a tube. Floating enemies assail the player, who can destroy them with a lightning bolt. However, the player must remain stationary while attacking enemies. The density of enemies increases as the player approaches the destination. Once the destination point is reached the surrounding tubes lower, allowing the player to venture into the next stage. Stages vary depending on which tube is chosen.
The next stage takes place in a 3D first-person perspective (the player is falling down a pit). The player must maneuver so that he falls into one of the green zones and is taken into a deeper region of the brain.
In the next stage, the player must guide the avatar through a maze of neurons that pulse with electricity. Touching any of these neurons while electrified instantly kills the player, and various colored enemies also float around the stage (the damage they incur increases as the game progresses). The player must travel through the maze trying to find a pyramid object (sound can be used as a cue here, it gets faster as the player gets closer). Once the pyramid is obtained the player must backtrack to their starting point, and exit the level (the exit is surrounded with neurons, one must determine the pattern of the electrical pulses and cross while they are inactive).
The last stage, a reference to psychoanalysis, asks players to put together a strange, color-cycling puzzle. At the expense of their accumulated points, players can tap Sigmund Freud's pipe and be shown where a piece must be placed, or they can place the pieces in the puzzle themselves. The puzzle consists 42 spaces (6 x 7), and seven pieces are gained with the completion of each of the six levels.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Mind Walker」の詳細全文を読む



スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース

Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.